#include "BaseTrigger.h"

BaseTrigger::BaseTrigger(std::string id, std::string name, btVector3 &pos, btQuaternion &rot, btVector3 &scale, std::string mesh):
	BaseObject(id, name, pos, rot, scale, mesh)
{
	mTypes.push_front(OBJECT_BASETRIGGER);
}
//-------------------------------------------------------------------------------------
BaseTrigger::BaseTrigger(std::string id):BaseObject(id)
{
	mTypes.push_front(OBJECT_BASETRIGGER);
}
//-------------------------------------------------------------------------------------
BaseTrigger::~BaseTrigger(void)
{
}
//-------------------------------------------------------------------------------------
void BaseTrigger::collision(BaseObjectPtr obj, btVector3 &point)
{
}